{"title":"Awaken Realms","description":null,"products":[{"product_id":"nemesis","title":"Nemesis","description":"Nemesis is a 1-5 player space survival game with incredible miniatures and clever, immersive rules that include cooperation, bluffing, backstabbing, and all other elements of an iconic science-fiction horror adventure. The crew wakes up from hibernation. The damage report states there is a critical system failure and the ship cannot continue its cruise. The task to find the damage, repair it and safely return to Earth. The problem: One crew member is dead. Somebody ripped open his hibernation pod and pulled his body out. To make matters worse, you can hear noises in the vast corridors of the ship. They sound unlike anything you have heard before.\r\rWhen faced with ultimate horror, will you trust your crewmates?\r\rIncludes:\r\u003cul\u003e\r \t\u003cli\u003eBeautiful, detailed plastic miniatures\u003c\/li\u003e\r \t\u003cli\u003eGame mechanics that convey the atmosphere of a sci-fi horror adventure\u003c\/li\u003e\r \t\u003cli\u003eElements of cooperation, bluff and backstabbing\u003c\/li\u003e\r \t\u003cli\u003eOver 500 detailed and high quality game components.\u003c\/li\u003e\r \t\u003cli\u003eRules are revised with FAQ incorporated\u003c\/li\u003e\r\u003c\/ul\u003e\rComponents\r\u003cul\u003e\r \t\u003cli\u003e26 High Quality Miniatures\u003c\/li\u003e\r \t\u003cli\u003e300+ Cards\u003c\/li\u003e\r \t\u003cli\u003e20 Cardboard Room Tiles\u003c\/li\u003e\r \t\u003cli\u003e200 other components\u003c\/li\u003e\r \t\u003cli\u003e1 Two-Sided Cardboard Map\u003c\/li\u003e\r \t\u003cli\u003e2 Plastic Inserts\u003c\/li\u003e\r\u003c\/ul\u003e","brand":"Awaken Realms","offers":[{"title":"Default Title","offer_id":39469008781571,"sku":"NEM01","price":244.95,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/products\/pic50732761.jpg?v=1632883895"},{"product_id":"nemesis-carnomorphs-expansion","title":"Nemesis: Carnomorphs (Expansion)","description":"\u003cblockquote\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\"Everything happened because of a single cat.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIt had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198 protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEven its nine lives couldn't save it. As the ship accelerated up to 1000G, poor critter turned into a four-kilogram projectile that smashed several sample canisters and turned into a thin layer of protein soup on the bulkhead door. Nothing too bad, right? Well, it turns out something weird was hidden in the damaged samples. A voracious, parasitic form of XNA that could attach itself to many different genetic molecules, including DNA, and rewrite them to grow carrier organisms. This strange virus recombined the cat’s remains. Then, it went through all the biomass in our kitchen supplies. Finally, it found us, locked away in our stasis pods; pieces of canned flesh waiting to be opened.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eSoon, all hell broke loose. We tried to fight these things, but the more we bled and the more of us died, the stronger and larger they became. The last of us now plan to destroy the ship, but the road to control room is blocked by the original carrier, now a lumbering hulk of flesh that still has a disfigured cat’s head. I volunteered to fight it with a jerry-rigged flamethrower. I know it’s irrational, but this damn animal has to pay for everything that happened to my crew!\"\u003c\/p\u003e\n\u003c\/blockquote\u003e\n\u003cp data-mce-fragment=\"1\"\u003eRules:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eNow lets get some more detail on the rules. Again, this is just a general idea, that we will be developing hard in the upcoming time! But we hope it will give you enough feel to give you decision to get it or not ;)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLarvae (Metagorgers):\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBiggest change will be larvae stage - at the begging of the game this will be the ONLY thing that will be in the alien bag (no other stronger aliens), but whenever you will happen to get one, you will roll a die to determine how many there will come (probably 2-4).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThey will be able to only give you light wound, but if they do, they will try to run (with the part that they have bitten off and your DNA). So if at the end of the round they will not be killed, you take them off the board and put one Shambler token into the alien bag (so Metagorger escaped, evolved and now is somewhere in the ship).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eShamblers:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eShamblers will be much stronger opponent and be able to hit you pretty strong. In addition they will try to find and eat whole body to evolve into next stage.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWe are thinking about giving players possibility to burn bodies to prevent this from happening.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFleshbeasts:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEvolved Shambler. They will be the strongest opponents in the game - stronger then Intruder Queen - they can come into being only after eating whole corpse so there can be more of them on the ship at the same time.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eGenerally, they will be designed in a way to create amazing pressure on players to do everything they can not to make Flashbeast creation possible, or they will be really screwed.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eButcher:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWith the pass of time, one of the shambler can eat another and Butcher is created - it is also really strong opponent, but there can be only 1 Butcher in time at the Board.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOverall combat:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAs you probably can tell, combat will be very different from Core Box. It will force players to take much more active approach - you need to make sure that whatever will be on this ship will not evolve beyond its current state.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIt will still not be a combat game, but a survival one, but the feeling will be very different. You will want to fight and make sure to kill (and then double kill just to be sure), instead of mostly run.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eMutation cards:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eInfection cards will be changed into mutation and once again they will come with some serious disadvantages. They might be instant one-time thing or they might be a permanent setback.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWhat can also happen, that with some major disadvantage, you can get some small buff (for example you will not be able to hold any weapon, but you will be a little bit better in close combat).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWe will try to keep mutation in very cinematic fashion.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCorpes:\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eWe will also probably want to add heavy impact at corpses left on the ship and introduce more then just one starting and you will discover them during ship exploration. You will either waste resources and time to burn them (but meanwhile you can also burn very important parts of the ship) or ignore them, but it will fire back at you.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAll in all this expansion will be designed in a way to give you constant pressure between trying to meet your goal and managing Carnomorphs on the ship.\u003c\/p\u003e","brand":"Awaken Realms","offers":[{"title":"Default Title","offer_id":42984317190403,"sku":"AWR-NM002","price":64.95,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/products\/pic5073278.png?v=1656659070"},{"product_id":"nemesis-void-seeders-expansion","title":"Nemesis: Void Seeders (Expansion)","description":"\u003cblockquote\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\"Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There’s something foul in the way it’s speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eSome of us have tried to locate sources of this interferences, but they always seemed two steps ahead. Stalked by their never-ending presence, we soon started cracking. Our engineer has cut some words on his flesh. When we asked why, he replied:‘Incandescent secrets need to be written in blood’. Then, our navigator took a spacewalk without her suit. When we pulled her in, her entire face frozen and cracked, she grinned in a way I will never forget.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eNow, it got even worse. Noises turned into voices, sharing tales of slaughter and terror. They do not run from us anymore. They encircle us and herd us through the ship to some dark purpose. I need to UNDERSTAND them before it’s too late. I put my hand on the pistol grip, looking at the backs of my last two crewmembers. I see dark mysteries swirling under their skulls. It would only take two bullet holes to release them...\"\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/blockquote\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Rules\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc0\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch1 data-mce-fragment=\"1\"\u003eRules:\u003c\/h1\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Overlook\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc1\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eOverlook\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eVoidseeders are a race that can interact with the minds of crew members. They will have few nests instead of one, but only one strong fighting presence at given moment. Once killed, new one will be awakened from the most developed nest.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis race will focus on whispering and controlling minds - people who will be near them will start to hear voices commanding them to do different destructive things.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Nests\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc2\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003eNests\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOn the board, there is normally 1 Nest as a room token, but there are additionally 2-3 smaller nests. Those are places where new Voidseeders will born. At the moment of discovering main Nest, you should put a Stalker miniature in it (this is the model that is on the ship from the beginning. He is very dangerous, especially when faced by people with a high Insanity level).\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOther Nests will start showing up on the board together with discovering certain Exploration tokens. Those nests will be especially dangerous. They will not move, but if a crew member will happen to end the turn at the tile with a nest, he will get a serious wound.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Voidlurkers\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc3\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003eVoidlurkers\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThey will spawn in nests, and their objective will be to spread insanity and try to move players to Nests.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Whispersers\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc4\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003eWhispersers\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThey will work very similar to Voidlurkers, but with the difference that they will have the main goal of defending the main nest.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Stalker\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc5\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003eStalker\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHe is a main guardian. He takes advantage from fear \/ insanity of the crew members and will focus on them.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Despoiler\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc6\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch3 data-mce-fragment=\"1\"\u003eDespoiler\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEquivalent of the Queen. Actually, it is hard to say if she is real or if it is a mass hallucination. One way or the other, she will only emerge when all Insanity tokens are on players (number of tokens will be specific for different numbers of players). She is extremely strong.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Contamination_card\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc7\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eContamination card\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eHere it will change a little bit - players will normally get a contamination card every time they will get an insanity token. They will be easier to discard (you don't need to check if it was infected or not). Effect of the card will only take place at the very end of the game, and it will be the same as in the normal version - if it will turn out it was indeed \"infected,\" it will mean that your character, even if escaped, went mad and lost the game either way.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Whispers_mechanic\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc8\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eWhispers mechanic\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThis mechanism will change the noise mechanic. Whenever you move (or an event card will tell you to), you will need to roll for whispers. If you would get a corridor with an whisper token already in it (you hear something more) - you need to draw a Card from the Insanity deck. Those cards will apply to you or not based on the numbers of insanity tokens your character has. Effects might be very different - from one-time action to permanent disabilities.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Combat\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc9\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eCombat\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn combat, Voidlurkers will only try to add insanity tokens to you and then run away to the closes nest. Whisperers will be harder to kill, as well as present some portion of actual physical danger, but their main weapon will still be giving you insanity tokens.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThings will change with Stalker and Despoiler - those two will be huge opponents who will give you real wounds, so you will not want to be near them.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Event_phase\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc10\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eEvent phase \u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn the event phase, one additional step that will be added is checking your insanity tokens and numbers of Voidlurkers and Whisperers in all rooms next to yours. If the number of them is higher than the number of insanity tokens, you add one insanity token and draw one contamination card.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBut whenever you will be in a room with other people, this effect will be less harmful. (they can help you calm down)\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003ca data-mce-fragment=\"1\" name=\"Overall_feel\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003ca data-mce-fragment=\"1\" id=\"toc11\" class=\"anchor-target\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv data-mce-fragment=\"1\"\u003e\n\u003ch2 data-mce-fragment=\"1\"\u003eOverall feel\u003c\/h2\u003e\n\u003c\/div\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOverall feel we will be going for will be way different from what you will have in the base Core Box. We have a lot of cool ideas how to get Insanity cards in a way, that it will be an additional layer of you not trusting your friends - not only because of their objective but perhaps because of the Insanity cards.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eAdditionally, interaction with Voidseeders will be way different, you will need to think very carefully where to move or place your hero to not go insane.\u003c\/p\u003e","brand":"Awaken Realms","offers":[{"title":"Default Title","offer_id":42984317223171,"sku":"AWR-NM003","price":64.95,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/products\/pic5519525.png?v=1656658625"}],"url":"https:\/\/goldfieldsgames.com.au\/collections\/awaken-realms.oembed","provider":"Goldfields Toys \u0026 Games","version":"1.0","type":"link"}