{"title":"Good Games Publishing","description":null,"products":[{"product_id":"guild-master","title":"Guild Master","description":"\u003cem\u003e\u003cstrong\u003eGuild Master\u003c\/strong\u003e\u003c\/em\u003e is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following:\r\u003cul\u003e\r \t\u003cli\u003eRecruit more adventurers.\u003c\/li\u003e\r \t\u003cli\u003eAttempt increasingly difficult contracts to gain money, fame and other rewards.\u003c\/li\u003e\r \t\u003cli\u003eHire builders to upgrade their guild to increase their capacity to do all of that more.\u003c\/li\u003e\r\u003c\/ul\u003e\rAll players then sequentially resolve their planned orders, starting with each players 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6).\r\rPlayers plan and program orders carefully around other players likely moves, various strategies, risks, and rewards. They manage their guilds growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want.\r\rMost orders are resolved by paying coin or rolling dice based on your adventurers skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guilds adventuring teams attempting the same thing at the same time. When players orders overlap, coins and negotiated prisoners dilemma cooperate\/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win.\r\rEverything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.\r\u003ch2\u003eComponents\u003c\/h2\u003e\r\u003cul\u003e\r \t\u003cli\u003e1 x Board\u003c\/li\u003e\r \t\u003cli\u003e4 x Order Boards\u003c\/li\u003e\r \t\u003cli\u003e4 x Upgrade Boards\u003c\/li\u003e\r \t\u003cli\u003e4 x 13 Order Cards\u003c\/li\u003e\r \t\u003cli\u003e4 x Guild Screens\u003c\/li\u003e\r \t\u003cli\u003e4 x Guild Ribbons\u003c\/li\u003e\r \t\u003cli\u003e4 x Fame markers\u003c\/li\u003e\r \t\u003cli\u003e4 x Contest tokens\u003c\/li\u003e\r \t\u003cli\u003e1 x Round marker\u003c\/li\u003e\r \t\u003cli\u003e1 x Builder Cost marker\u003c\/li\u003e\r \t\u003cli\u003e20 x 1 Gold tokens\u003c\/li\u003e\r \t\u003cli\u003e20 x 2 Gold tokens\u003c\/li\u003e\r \t\u003cli\u003e12 x 5 Gold tokens\u003c\/li\u003e\r \t\u003cli\u003e4 x 20 Gold tokens\u003c\/li\u003e\r \t\u003cli\u003e35 x Common Contract cards\u003c\/li\u003e\r \t\u003cli\u003e30 x Heroic Contract cards\u003c\/li\u003e\r \t\u003cli\u003e30 x Legendary Contract cards\u003c\/li\u003e\r \t\u003cli\u003e24 x Novice Adventurer cards\u003c\/li\u003e\r \t\u003cli\u003e24 x Adept Adventurer cards\u003c\/li\u003e\r \t\u003cli\u003e16 x Hero Adventurer cards\u003c\/li\u003e\r \t\u003cli\u003e8 x Legend Adventurer cards\u003c\/li\u003e\r \t\u003cli\u003e6 x Starting Skill Upgrade tokens\u003c\/li\u003e\r \t\u003cli\u003e18 x Skill Upgrade tokens\u003c\/li\u003e\r \t\u003cli\u003e15 x Core Upgrade tokens\u003c\/li\u003e\r \t\u003cli\u003e6 x Prestige Upgrade tokens\u003c\/li\u003e\r \t\u003cli\u003e30 x Dice\u003c\/li\u003e\r\u003c\/ul\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":39468951798019,"sku":"BG-GGP-013","price":44.95,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/products\/Guild-Master-front-left-600px1.jpg?v=1632881515"},{"product_id":"unfair","title":"Unfair","description":"\u003cp\u003eBuild the city’s greatest theme park, whatever it takes!\u003cbr\u003e\n\u003cbr\u003e\nMix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.\u003cbr\u003e\n\u003cbr\u003e\nBut watch out - your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! How will you get revenge?\u003cbr\u003e\n\u003cbr\u003e\nWhatever happens, it’s bound to be Unfair.\u003cbr\u003e\n\u003cbr\u003e\nOver the course of 8 rounds, you play Event cards to help yourself and hinder your opponents, build Attractions and Upgrades using Park cards, and match your park to Blueprints.\u003cbr\u003e\n\u003cbr\u003e\nYour goal is to build the highest-scoring park at game end, using three main ways to score:\u003cbr\u003e\n\u003cbr\u003e\nbuilding your park to match Blueprints\u003cbr\u003e\nbuilding impressively tall Attractions with lots of Upgrades\u003cbr\u003e\nbuying your way to victory with good old fashioned cash\u003cbr\u003e\nYou might hire staff to help you, or build a Super Attraction with a unique ability. Bribing officials and blackmailing politicians is also possible, but entirely optional.\u003c\/p\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":39468992266499,"sku":"BG-UNFAIR","price":45.95,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/products\/unfair.jpg?v=1632883369"},{"product_id":"land-vs-sea","title":"Land vs Sea","description":"\u003cp data-mce-fragment=\"1\"\u003ePart puzzle, part game. Play as either Land or Sea (or the Cartographer in a 3 player game). Each player plays with 2 double-sided hex tiles containing a mix of land and sea shapes. They take turns placing a tile each to make a map together. Land places tiles trying to complete land areas, and Sea places tiles trying to complete sea areas. Completed areas score a point per tile; land areas for Land, sea areas for Sea. Some tiles score bonus points for whoever completes the area they are in. So players may decide to strategically complete rival’s areas to gain their bonus points. Other tiles allow players to play their second tile, or steal a player’s tile - but not their last one!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eUsing 2 double-sided tiles (one side always revealed and the other always hidden until played) means there is partial information to plan around, and some surprises too. Players replenish back up to 2 tiles from a choice of 2 face-up tile stacks.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe strategy of the game involves careful tile placement to score from as many land or sea areas as possible, while minimising your rivals’ opportunities to score from the tiles you play. Watch your rivals’ possible plays, and control tempo strategically with Play Again and Steal tiles. Look out for opportunities to score valuable bonus points in your and your rivals’ areas. Carefully select tiles as you replenish your hand to prepare for your next turn.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game ends once the last tile is placed. The player or team with the most points wins.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe basic Land vs Sea game is simple enough for light \/ family gamers. After you have played the basic game, you can unlock more scoring options on the tiles to add surprising depth:\u003cbr data-mce-fragment=\"1\"\u003e1. Mountain \u0026amp; Coral scoring - score for cumulative chains of connected Mountain (Land) \/ Coral (Sea) sections.\u003cbr data-mce-fragment=\"1\"\u003e2. Caravan \u0026amp; Ship scoring - score for Caravans \u0026amp; Ships added to Trade Routes on the map, and score each Trade Route you have majority in (more Caravans scores the Trade Route for Land, more Ships for Sea) at the end of the game.\u003cbr data-mce-fragment=\"1\"\u003e3. Waypoints - bonus points you can place on the map to entice cooperation, or score for yourself.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e2, 3 \u0026amp; 4 player modes:\u003cbr data-mce-fragment=\"1\"\u003eYou can play head to head with 2 players, or with 4 players in teams using the basic rules and any of the additional scoring options. 4 player games use Waypoints to prevent alpha players directly instructing their partner.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe challenging 3 player mode uses all of the additional scoring options in a more asymmetric game. The Cartographer scores by connecting Mountain and Coral sections, and all players compete for bonus points and Trade Route scoring.\u003c\/p\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":43329807417603,"sku":"GGP-014","price":39.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/products\/pic6128189.png?v=1664348062"},{"product_id":"too-many-cooks","title":"Too Many Cooks","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eToo Many Cooks\u003c\/strong\u003e\u003c\/em\u003e is a co-operative hidden information card game about fussy chefs cooking soups together. It is played in 3 rounds of 5 minutes. You can play in one of 3 difficulty settings; easy, moderate \u0026amp; hard, or you can play through all of them in an hour long session.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eYou are chefs working together on a delicious soup that satisfies shared culinary tastes. The catch is, each chef has secret personal tastes which must also be sated!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe game starts with a soup base of 16 vegetable card ingredients laid out on the table. Rising to the challenge, players take it in turns to change or move the soup ingredients to satisfy as many tastes as possible before the time runs out.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOn your turn you may either:\u003cbr data-mce-fragment=\"1\"\u003eChange just one aspect of a card - ie its vegetable or colour, by swapping it out for a spare card.\u003cbr data-mce-fragment=\"1\"\u003eor\u003cbr data-mce-fragment=\"1\"\u003eRotate a row or column of vegetables 1 card in either direction.\u003cbr data-mce-fragment=\"1\"\u003eor\u003cbr data-mce-fragment=\"1\"\u003ePass - if your personal tastes and all shared tastes are satisfied.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eOf course changes to the soup may upset or satisfy other chef’s secret taste sensibilities too! So, players vocalise their satisfaction or dissatisfaction and rotate their taste cards in hand to indicate how happy or unhappy they are after each change to the soup. But \u003cstrong data-mce-fragment=\"1\"\u003ethey cannot say exactly why\u003c\/strong\u003e. Eg “Ewwww, that’s disgusting!” is fine, but not “Ewww, I hate mushrooms!” Watch what other chefs seem to be working towards, and try to make changes that make everyone as happy as possible.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003ePlay fast to get your soup kitchen up to a 5 star rating over 3 rounds at your chosen difficulty level. Each of the 3 rounds gets a little harder starting with 7 tastes to solve, moving on to 9, and ending at 11 tastes divided between the players as secret personal tastes (2 each max, or 3 each in the 2 player game) with leftovers placed face up as shared tastes all chefs can work towards together.\u003c\/p\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":43329807450371,"sku":"GGP-015","price":9.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/products\/TMC-box-1-front-flat.jpg?v=1664348519"},{"product_id":"fluttering-souls","title":"Fluttering Souls","description":"\u003cp class=\"lead\"\u003eDraft beautiful butterflies, and compete to attract the legendary White Butterfly.\u003c\/p\u003e\n\u003cp\u003eBased on a Japanese legend, Fluttering Souls is a two player abstract set collection game in which players gather butterflies, seeking messages from departed loved ones. In each round, players will select cards one at a time from a tableau, revealing new cards as they do so, trying to score the highest value of sets of butterflies they collect. Winning a round earns a player a white butterfly, with the first to collect 3 winning the game.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContents\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e21 Butterfly Cards\u003c\/li\u003e\n\u003cli\u003e15 Layout Cards\u003c\/li\u003e\n\u003cli\u003e5 Butterfly Tokens\u003c\/li\u003e\n\u003cli\u003eRules\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":43847140442371,"sku":"GGP-012","price":19.95,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/products\/Fluttering-Souls-front-left-1200px-tight-crop.jpg?v=1680596449"},{"product_id":"trickdraw","title":"Trickdraw","description":"\u003cp data-mce-fragment=\"1\"\u003eIn\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eTrickdraw\u003c\/strong\u003e\u003c\/em\u003e, you collect gold and call on allies to become the local hero (or villain!) of the mercantile town Trickdraw Junction.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eCards can be played two different ways. Face down as gold (worth 1 point), or face up to perform actions. With only 10 points to win, any card you draw is guaranteed to push you toward victory.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThe real trick comes not in how you use your cards the first time but in how you REUSE them. As you play, you’ll discover numerous ways to flip the cards in front of you. And whenever you flip a card face up, you can activate it again immediately!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eYou can also do the opposite. Flipping a spent card face down gives it new value as 1 point. This mechanic lets you find creative uses for your resources, giving all cards relative value. Your best card one turn may be better face down the next.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eThese tools allow for strong combos, sneaky plays, and cheeky bluffs. New strategy will emerge each time you play, and no game will feel quite like the last.\u003c\/p\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":44208843260163,"sku":"GGP020","price":29.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/files\/pic7628010.jpg?v=1694574000"},{"product_id":"mercurial","title":"Mercurial","description":"\u003cp data-mce-fragment=\"1\"\u003eAfter an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLike many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity...\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eMercurial\u003c\/strong\u003e\u003c\/em\u003e\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003eis an card \u0026amp; dice-manipulation game themed on spellcrafting with combo \u0026amp; engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travellers lost in the strange land of Valanyr.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eIn\u003cspan data-mce-fragment=\"1\"\u003e \u003c\/span\u003e\u003cem data-mce-fragment=\"1\"\u003eMercurial\u003c\/em\u003e, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting.\u003c\/p\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":44208843325699,"sku":"GGP021","price":79.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/files\/pic7627957.jpg?v=1694577873"},{"product_id":"surfs-up-card-game","title":"Surfs Up Card Game","description":"\u003cp\u003e\u003cspan\u003eSurfers compete for waves, avoid wipeouts, chase goals, and dodge bluebottles to win.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e2–6 Players | 15–20 Min | Age: 10+\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eYou and your rivals are surfers trying to gain the most points by catching the best collection of waves by the end of the game, dodging bluebottle stings, scoring bonus points from surfboards that match the waves you catch, and by satisfying each game’s 3 unique goals.\u003c\/p\u003e\n\u003cp\u003e3 incoming waves are always visible to all surfers, who select and simultaneously reveal a 1 to 5 energy card they commit to catch the wave (worth 1 to 10 points) in the breakzone closest to the beach. The highest energy card revealed wins the wave, which is collected to be scored at the end of the game. However tied energy cards will cause surfers to wipe out, giving the next highest energy card surfer the win. ‘Respect’ is the tiebreaker here, and a resource players can gain OR use to buy extra energy and surfboard (bonus point) cards from the beach when they win, or place second on each wave.\u003c\/p\u003e\n\u003cp\u003eThe catch is that when you win and take a wave, the energy card you used is trashed (removed from the game), weakening your remaining energy, while the second place and other surfers discard their energy cards and may regain them later. So there is some advantage in coming second and strategically gaining more respect OR buying cards from the beach…\u003c\/p\u003e\n\u003cp\u003eSurfboards bought from the beach with respect add bonus victory points to some wave types, skewing the value of certain waves for some surfers as the game progresses. Temporary energy bought from the beach gives surfers an edge in later rounds. Bluebottle stingers sometimes blow into the breakzone, and players must avoid playing the lowest energy cards to escape their hidden sting (0 to -3 points on the underside of each chosen bluebottle token). Or bravely take a sting to save a playable card for the next wave! Players running low on energy can rest (pass) to gain 1 respect, and regain their previously discarded energy cards.\u003c\/p\u003e\n\u003cp\u003eThe ideal play is to commit just enough energy to win a wave as efficiently as possible at the right time. And then carefully choose when you take more respect (max 4), or when to the beach and what you buy.\u003c\/p\u003e\n\u003cp\u003eThe game end is triggered when either:\u003c\/p\u003e\n\u003cp\u003e1. All 5 bluebottles have been resolved, or\u003cbr\u003e2. Any player only has their zero energy card left.\u003c\/p\u003e\n\u003cp\u003eThe player with the most points between waves caught, matching surfboards, bluebottle stings and end game goals wins.\u003c\/p\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":44733966418179,"sku":"GGP-023","price":44.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/files\/pic7769639.jpg?v=1709702822"},{"product_id":"curses-covens","title":"Curses \u0026 Covens","description":"\u003cp\u003eFriendly towns work together to hide witches and thwart the witch hunter.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e4–6 Players | 5–20 Min | Age: 8+\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCurses \u0026amp; Covens\u003c\/em\u003e is an all-versus-one card game where three or more friendly towns face off against the witch hunter. One player plays as the witch hunter and wins by capturing witches.\u003c\/p\u003e\n\u003cp\u003eThe player playing the witch hunter will be trying to keep track of where the cards are and pushing their luck to try and collect them. The other players play as the towns and are on the side of the witches. They are playing a game of bluffing and silent cooperation as they try to outsmart the witch hunter.\u003c\/p\u003e\n\u003cp\u003eThe game plays through four main phases. The census, the arrival, the journey, and the hunt. These repeat until one side has won. The census phase is the only time where the towns players are able to communicate freely. During the other phases communication is limited. The hunt phase involves the witch hunter player drawing cards blindly from other players hands, trying to capture witches and avoid rituals.\u003c\/p\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":45969422975235,"sku":"GGP024","price":29.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/files\/248204_2.jpg?v=1727232392"},{"product_id":"land-vs-sea-uncharted-expansion","title":"Land vs Sea: Uncharted Expansion","description":"\u003cp\u003eExpansion for: Land vs Sea\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e2–4 Players | 60 Min | Age: 10+\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eExplore a 60-minute game of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eLand vs Sea\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewith 22 new tiles with new shapes, new artwork and 3 new scoring mechanisms.\u003c\/p\u003e\n\u003cp\u003eScore the ley lines you form between distant menhirs. Can you triangulate Menhirs to score more?\u003c\/p\u003e\n\u003cp\u003eAdd cities to land and sea areas to double the bonus points in them, and the trade routes connected to them.\u003c\/p\u003e\n\u003cp\u003eWatch out for Bandits and Pirates raiding trade routes throughout the game.\u003c\/p\u003e\n\u003cp\u003eStart scoring immediately with 1 of 4 large starting tiles pre-filled with different scoring elements.\u003c\/p\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":45969450238211,"sku":"GGP027","price":29.99,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/files\/248205_2.jpg?v=1727232735"},{"product_id":"star-tycoon","title":"Star Tycoon","description":"\u003cp\u003e\u003cstrong\u003e1–4 Players | 25–100 Min | Age: 14+\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eExpand your interstellar company and exploit the galactic market as it reacts to supply and demand in this tableau-building and goal-chasing game.\u003c\/p\u003e\n\u003cp\u003eTake turns over 4 game rounds to trade through the galactic exchange, smuggle resources, settle planets, and build developments on them to match planetary goals and increase your production and victory points. Expand your economy until you can build powerful mega-structures in space, and achieve your system-wide production supremacy goals. Leverage events, manipulate the markets, and outwit and outbuild your rivals to victory!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDeluxe and colourful sci-fi art and components with a positive look and feel.\u003c\/li\u003e\n\u003cli\u003eFlexible goal-oriented gameplay.\u003c\/li\u003e\n\u003cli\u003eThe planets you choose to settle on are the goals you must fulfil.\u003c\/li\u003e\n\u003cli\u003eTrading resources through the galactic exchange resets their value for all players.\u003c\/li\u003e\n\u003cli\u003ePositive building experience with light player interaction.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":46029584597251,"sku":"GGP022","price":59.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/files\/71oZpfJyLdL._AC_SL1500.jpg?v=1729134167"},{"product_id":"12-rivers-board-game","title":"12 Rivers Board Game","description":"\u003cp\u003e\u003cspan\u003eCollect magic pearls as they flow downriver in this kinetic worker placement game.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e2–4 Players | \u003cspan min=\"::geekitemctrl.geekitem.data.item.minplaytime\" max=\"::geekitemctrl.geekitem.data.item.maxplaytime\" class=\"ng-isolate-scope\"\u003e\u003cspan class=\"ng-binding ng-scope\"\u003e45\u003c\/span\u003e\u003cspan class=\"ng-binding ng-scope\"\u003e–75\u003c\/span\u003e \u003c\/span\u003eMin | Age: 10+\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eYou are the leader of a tribe whose people explore the fabled twelve rivers flowing from a mystical lake high in the mountains. Your goal? To find the magical coloured pearls that roll down the rivers in the current. Perhaps a helpful fairy may help you on your quest! Where the rivers converge there is a village where many people and animals live in harmony. There you can make life-long friends and deliver the pearls you have collected, to be used to heal, grow, and ensure another prosperous year for all.\u003c\/p\u003e\n\u003cp\u003eIn each of 5 rounds of play, take turns paying camp cards (resources) to place your 3 tribe tokens into various slots along the rivers, to get the magic pearls you need. Pay more camp card resources to place higher up the rivers to pick pearls earlier. However, with clever placement and use of camp card powers, you can still get valuable pearls efficiently downstream. Use your Tribe tokens to block then collect magic pearls that flow down the 12 rivers. Collect pearls needed by villagers to ensure prosperity for the village at the bottom of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e12 Rivers\u003c\/strong\u003e\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eOnce all tribe tokens are placed, release the magic pearls to roll down the rivers. Then collect a pearl at each tribe token you placed, and store it on your Alpaca for now. Remaining pearls roll downstream to be blocked and picked at other tribe tokens, or end in the lake.\u003c\/p\u003e\n\u003cp\u003eAlong the way you will pick up helpful fairy tokens, and try to match Alpaca goals that reward you with points for collecting sets of particular pearl colours first.\u003c\/p\u003e\n\u003cp\u003eTo score the pearls you collect, transfer them to villagers you recruit from the village, and strive to score their bonus goals too. After 5 rounds the player with the most points wins.\u003c\/p\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":47183056240899,"sku":"GGP026","price":76.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0549\/3506\/0739\/files\/12R_frontAngled1000.png?v=1761629607"}],"url":"https:\/\/goldfieldsgames.com.au\/collections\/good-games-publishing.oembed","provider":"Goldfields Toys \u0026 Games","version":"1.0","type":"link"}